Case Study

Beacon Air: Redesigning the worst part of your vacation

End-to-end mobile booking and check-in for a new low-cost airline, including a first-round failure, an honest pivot, and a design process that got better by listening.

Project Type Designlab Capstone
Scope Booking + Check-in Flow
My Role End-to-end UX & UI Design
Testing 3 rounds · 15 testers total
Tools Figma, Adobe Creative Suite
Problem

Low-cost airline booking is notorious for information bloat, obscured layovers, and dark patterns. A new airline needed a mobile experience that felt trustworthy from the first tap.

Approach

Three rounds of testing, with a documented failure and full redesign of the search experience based on user feedback. Every insight is grounded in what users actually did.

Outcome

Round 3 testers moved through the booking flow without confusion, located target flights without assistance, and booked with no hesitation.

Beacon Air screens
01 —— Brief & Diagnosis

What low-cost carriers get wrong, and what Beacon Air needed to fix

Beacon Air was a Designlab UX Academy capstone. The brief: design an end-to-end mobile experience for a fictional new low-cost airline from scratch.

The client wanted deals prominently featured and to be there for customers "at their lowest point in the journey." When I asked users what that meant to them, the answers were delays, cancellations, lost luggage. These are things no product can fully fix. In those interviews, the product goal evolved: make sure the booking experience itself is never the low point.

Guiding Principle

If you can't fix the hard stuff, at least don't add to it.

Information bloat

Low-cost carrier results pages bury the flight in upsells and fine print.

Obscured layovers

Connection times are styled to be easy to miss, and suddenly you've booked a connection you can't make.

Calendar friction

Date-range pickers create unnecessary decision load. Confirmed by users before building.

Price opacity

The cheapest flight is rarely the most visible. Users shouldn't have to hunt for it.

02 —— The Design

Key decisions in the flow

01
Dates on separate lines

Departure and return selected sequentially with no date-range calendar. Each decision gets its own space.

02
Metro airport expansion

Typing "New York" surfaces LGA, JFK, EWR, and an "all metro airports" option. Users get cheaper alternatives without knowing every airport code.

03
Transparent pricing and connections

Results sorted by lowest price. Layovers and short connections flagged with icons and plain-language labels — tradeoffs visible before you commit.

04
Check-in hub with in-browser notifications

Gate changes, delays, arrival updates surfaced as browser notifications for travelers when and where they're actually useful.

Flight results — visual logic

DEN → JFK · 7:15 AM

✓ Lowest price

$189

DEN → LGA · 9:40 AM

⏱ 2hr layover · ORD

$214

DEN → EWR · 6:00 AM

→ Short connection (42 min) · MDW

$197
Designs in action

Designs in action

03 —— What Went Wrong & How I Fixed It

Round 2: a documented failure and an honest pivot

To meet the client's deal-featuring requirement, I placed suggested destinations below the search bar on the flight search screen. It failed in testing immediately.

Failed attempt to add ads

An attempt to add promotional fares to the search screen was a failure

Screenshots of revisions

Revised screens for testing with no irrelevant info

What happened

Every tester's eyes went to the suggestions instead of the search bar. Users couldn't locate the search bar at all. The label "Explore great deals on trips to:" wasn't read. Users assumed their destination would appear in the list without searching. Post-session: universal negative response. Confusing at best, annoying at worst.

The fix

Replaced suggestions with recent searches and favorited destinations. The things that users actually want at that moment. Deals moved to the homepage, below the booking section but above check-in. Still visible. No longer in the way.

The ads weren't the problem. The placement was.

04 —— Testing & Outcome

Three rounds. One pivot. A flow that works.

The thing I'm most proud of

When Round 2 failed, I didn't defend the design or iterate around the edges. I went back to the brief, found a better solution for both the client and the user, and rebuilt.

Not taking feedback personally is a skill. This project is where I proved it to myself.